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Old Nov 03, 2007, 07:49 PM // 19:49   #1
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Exclamation What would be a "Perfect sheild"...?

Im aware that a perfect sword is (REQ 9, 20/20, 15^50, +30 HP).

But i was just wandering what exactly people class a Perfect Sheild to be as im looking to buy one. What Upgrades and req does it need to be.

THANKS.
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Old Nov 03, 2007, 07:51 PM // 19:51   #2
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IMO theres no such thing as a "perfect" weapon,as long as its suited to your build its my chosen
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Old Nov 03, 2007, 08:00 PM // 20:00   #3
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Quote:
Originally Posted by tyla salanari
IMO theres no such thing as a "perfect" weapon,as long as its suited to your build its my chosen
Ok Fair enuff But what in other people opinions is a perfect sheild?, if u know what i mean.
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Old Nov 03, 2007, 08:01 PM // 20:01   #4
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Most people consider a req 9 +30hp with -5/20% a perfect shield.

Personally, to me a shield is perfect when it's +30hp and -2/stance. Since I'm always in a stance.
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Old Nov 03, 2007, 08:01 PM // 20:01   #5
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in people opinions its:-5/20% +30hp req 9
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Old Nov 03, 2007, 08:02 PM // 20:02   #6
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there are no perfect weps a perfect shield if there is one is gonna be what you perfer and max mods meet for the situation

IE:+10 vrs fire or such
and imo -5 20% is the worst in any situation cause there is almost always a better mod usually i go +30 just so i dont lose 45/60 unexpectedly if i know there is no stance/ench removal i might go -2/+45
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Old Nov 03, 2007, 08:07 PM // 20:07   #7
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I quite like my Ancient Shield. It's not perfect, but it's good enough for me.

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Old Nov 03, 2007, 08:19 PM // 20:19   #8
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The perfect weapon set all depends on your build and your style of play. There's not a real perfect weapon for every build, although 20/20, 15^50 and +30 is considered perfect for melee weapons, and -5/20 for shields, it depends on your build. If I run Triple Chop, a 1/-1, 15^50 +30 will be better than sundering.
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Old Nov 03, 2007, 08:55 PM // 20:55   #9
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If you're talking about for selling purposes, it's +30hp, -5/20%, req9.

If you're talking about actually using it, it depends. However, 5/20 is almost never the best choice.
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Old Nov 03, 2007, 09:05 PM // 21:05   #10
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Quote:
Originally Posted by Squishy ftw
Most people consider a req 9 +30hp with -5/20% a perfect shield.

Personally, to me a shield is perfect when it's +30hp and -2/stance. Since I'm always in a stance.
If you are always in stance id suggest a +45 in stance/-2 in stance shield ;-)

Really, +30 -5/20 isn't that great, although i own one, its usually when dealing with mesmers or knockdown that i use the shield. -45/-2 while enchanted is my personal favorite since i can use it with live vicariously and have it on me permanently.

Funny enough im getting too lazy to cast live vicariously an stick with my mallyx's courage XD... v_v
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Old Nov 03, 2007, 09:10 PM // 21:10   #11
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Quote:
Originally Posted by Dante the Warlord
If you are always in stance id suggest a +45 in stance/-2 in stance shield ;-)
Thanks for the suggestion but I'm totally against those +45/(stance/enchanted) mods.

IMO-> constant +30hp > situational +45hp
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Old Nov 03, 2007, 10:53 PM // 22:53   #12
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Quote:
Originally Posted by Big-V
Im aware that a perfect sword is (REQ 9, 20/20, 15^50, +30 HP).
Technically perfect is req 7,8 but thats ok.
For shield its 30hp 5/20
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Old Nov 03, 2007, 11:55 PM // 23:55   #13
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Quote:
Originally Posted by tyla salanari
in people opinions its:-5/20% +30hp req 9
I Agree with him
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Old Nov 04, 2007, 04:04 AM // 04:04   #14
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+30/+10 vs xx condition

People who wield Sundering swords of Fortitude use -5 (20%)
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Old Nov 04, 2007, 04:05 AM // 04:05   #15
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Quote:
Originally Posted by Hailey Anne
Technically perfect is req 7,8 but thats ok.
No, they're not perfect. They're too expensive. XD
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Old Nov 04, 2007, 04:49 AM // 04:49   #16
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Quote:
Originally Posted by Hailey Anne
Technically perfect is req 7,8 but thats ok.
For shield its 30hp 5/20
Technically nothing is EVER perfect, can always be better
and req 7 or 8 certainly doesn't make a sword better. if you are running with 7 or 8 sword mastery on a sword-dependant build then you are doing something wrong.

most of my weapons are req 10, since it makes no difference when you have 12+ mastery.
and it cuts so much off the price.

in my opinion req 7 & 8 is worse than req9, because it adds to the price but not to the performance.


For shields -5/20% is worse than almost anything else you can get, extremely unreliable in any situation.
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Old Nov 04, 2007, 08:00 AM // 08:00   #17
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Quote:
Originally Posted by Big-V
Im aware that a perfect sword is (REQ 9, 20/20, 15^50, +30 HP).
The weapon system in Guild Wars is very modular. Trying to boil it down and simplify it to the point where one weapon setup is considered "perfect" is kinda retarded, and runs contrary to the point of the game in the first place. Though there is plenty of overlap, every mod has a situation in which it is the "perfect" choice.

In my opinion, -2 (in stance) +30hp is the best option. However if you're the sort who thinks a perfect weapon includes 20/20 Sundering, I'm sure the shield you're looking for is -5(20%) and +30hp.
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Old Nov 04, 2007, 11:07 AM // 11:07   #18
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Perfect Shield:
Requires 9 attribute
Inscription slot
+30 Health

As long as it has an inscription slot, its perfect.
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Old Nov 04, 2007, 11:24 AM // 11:24   #19
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Quote:
Originally Posted by CHunterX
As long as it has an inscription slot, its perfect.
Strange, as I would say the other way around.
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Old Nov 04, 2007, 11:32 AM // 11:32   #20
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If you are talking about an inscribable sheild the +30 health is pretty much accepted as the best sheild handle available, the only real pve based objection to this rule is for runners, who are often constantly in a stance, for whom the +45 stance sheild handle is often preferable.

The inscription itself is a lot more dependant on the build you are using and the enemys you are facing. To put things in perspective -5(20%) is the equivalent of -1 unconditional (physical damage) per hit. If you consistantly use stances a -2 stance inscription will be twice as effective as -5(20%) would be.

A plus 10al vs XX sheild is great for when playing in a specific area where the enemys all use the same damage type; as it is (I believe) the equivalent of -4 damage per hit, this damage is obviously not limited to physical as is the case with the stance reduction and unconditional reduction. These sheilds obviously are less effective in mixed mobs.

I feel that condition reduction on sheilds is often overlooked, blind reduction (especially in conjunction with a blind reduction rune) can be very effective on melee classes. This is what I use on my paragon atm, as I find blind is the only real problem I face.

I personally have a full set of +10 vs sheilds for my monk. I got them from a collecter in eotn as they already come with the +30 which saves a lot of cash. Well worth having imo.

In pve the "Best" sheilds are actually the +10 vs Creature specific sheilds, usually the enemys in one mob are the same creature and the +10 al you recieve will be regardless of the class of the enemy. For example a +10 vs dwarves shield +30hp in sorrows furnace = ownage.

Sadly these cannot be replicated with inscriptions, and the only easily available ones are the +10 vs Charr sheilds which can be crafted at the Eye of the North (with at least rank 4 vanguard unlocked)

Last edited by Zamochit; Nov 04, 2007 at 11:41 AM // 11:41..
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